![]() And my answer is, depending on what mood I'm in, we need to crawl before we fly." Very beautiful and artistically rendered! Those would make great fireworks and weapons in Minecraft! From a different engineering perspective, Dave Ackley had some interesting things to say about the difficulties of going from 2D to 3D, which I quoted in an earlier discussion about visual programming:ĭavid Ackley, who developed the two-dimensional CA-like "Moveable Feast Machine" architecture for "Robust First Computing", touched on moving from 2D to 3D in his retirement talk: So fundamentally, I'm just keeping the third dimension in my back pocket, to do other engineering."ĭave Ackley, who developed the Moveable Feast Machine, had some interesting thoughts about moving from 2D to 3D grids of cells:ĭonHopkins 4 months ago | parent | favorite | on: Wolfram Rule 30 Prizes ![]() Imagine if you had a three-dimensional computer, how you can actually fix something in the middle of it? It's going to be a bit of a challenge. Here's something I posted earlier, quoting Dave Ackley on why he didn't transform his Moveable Feast Machine from 2D to 3D, who said: "I need to actually preserve one dimension to build the thing and fix it. On the other hand, Satisfactory's 3D building tools are fantastic (and it would be frustrating and impossible to play if they weren't so good): they make it really easy to connect up machine inputs and outputs with conveyor belts and pipes, and route them around like spaghetti code. (It's a lot like GPU programming, parallelizing tasks by spreading out the data to multiple processors, processing it in efficient units, making tradeoffs about bandwidth and buffering and transports, and merging it all back together again).īut there is so much variation in Satisfactory's 3D world and degrees of freedom in construction, that everything you build is unique and not nearly as modular and replicable as Factorio's blueprints. ![]() When you're working with a 2D grid, it's easy to make reusable blueprints that you can systematically stamp out and plug together. But I'm not up to date on the latest mods, so thanks for the recommendations!īoth Minecraft and Factorio use grids, which make automated building with blueprints a lot easier.īut I can't imagine a good way for Satisfactory to support reusable blueprints in an unconstrained 3D world, the way Factorio does in a gridded 2D world (or the way Minecraft could in a cubic 3D world), where a big part of Satisfactory is building around the landscape, natural artifacts, and threading tangled conveyor belts around your other machines and belts and architecture. I love Minecraft, and have played waaaay many hours of that too. What Happens When You Let a Maniac Build a Factory - Satisfactory gameplay - Let's Game It Out I Crippled the Game by Building to the Heavens - Satisfactory gameplay - Let's Game It Out I Made the Game Unplayable with This Gravity-Destroying Tractor Ball Pit - Satisfactory I Built a 600 Meter Human Cannon That Ends All Existence - Satisfactory I Produced so Much Nuclear Waste the World Is Ruined Forever - Satisfactory This guy's videos stress testing and abusing Satisfactory are awesome: Satisfactory's world is breathtakingly beautiful, lovingly hand-crafted by artists instead of procedurally generated, which makes it all the more satisfying to despoil and ruin with huge mega-factories belching out smoke and radiation. Satisfactory is well worth playing if you yearn for a 3D version of Factorio, but I still keep going back to Factorio, which is more like "Dwarf Fortress" in its depth and sophistication. (That would be a lot more difficult to accomplish in free-form 3D, than with Factorio's 2D tile grid.) It's kind of like the giant simple Legos for younger kids, as opposed to Factorio that's more like Lego Technic. But it's not as deep and sophisticated as Factorio, and doesn't have drones or blueprints. Satisfactory is like a 3D version of Factorio, which lets you build huge multi-layer mega factories up into the sky.
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